Atlas Recovery Vehicle

The Atlas is a heavily stripped down variant of the Leman Russ used for towing immobilised or damaged vehicles to safety. The Atlas’ engine is powerful enough to tow a fully-loaded Leman Russ, and can even tow something as large as a Baneblade when matched with three or four other recovery vehicles. The Atlas performs its tasks by means of its heavy duty winch and hydraulic spade, both of which allow the Atlas to stay steady during recovery operations and pull even the most crippled vehicles from ditches or craters. Atlas Recovery Vehicles also assist with field repairs as their ability to lift stricken vehicles gives Enginseers the chance to restore what would normally require a full repair facility. With no turret and little armour to speak of, the Atlas is extremely vulnerable to enemy attack and thus tends to wait in reserve until called upon.

Type: Tracked Vehicle Tactical Speed: 14 m
Cruising Speed: 40 kph Manoeuvrability: –10
Structural Integrity: 35 Size: Massive
Armour: Front 28, Side 18, Rear 16
Vehicle Traits: Enclosed, Rugged, Tracked Vehicle
Crew: 1 Commander (Hull Weapon), 1 Driver, 1 Operator (heavy duty winch)
Carrying Capacity: None

Hull mounted weapon (choose one of the following):
• Heavy bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
• Heavy flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)

The Atlas Recovery Vehicle may take one pintle-mounted weapon mounted at the front of the vehicle (choose one of the following):
• Heavy stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 75; Reload 2 Full)
• Storm bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Special Rules
Atlas Recovery Vehicles may tow a single vehicle up to Massive in size. It requires two Atlas Recovery Vehicles to two a vehicle of size Immense, and four to tow Monumental or larger vehicles. In all instances towing another vehicle halves the Atlas’ Tactical and Cruising Speed and reduces its Manoeuvrability to –20. Winching a vehicle into position takes 2 minute (24 Full Actions) and the Atlas must remain stationary whilst this process is completed.
If used for field repairs, the presence of an Atlas lifting a vehicle into a better position for repairs decreases the difficulty of the Repair Test by +10 (eg. a Hard (–20) Repair Test becomes a Difficult (–10) Repair Test). Hits to the vehicle’s rear that also strike the Weapon Location hit the heavy-duty winch (count ammunition explosions as the winch’s power source exploding). The heavy-duty winch is treated like any other weapon for the purposes of Critical Damage, repairing and replacement, so a Weapon Disabled Damage Condition means the winch cannot be used until repaired or replaced.

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