Aubray Torian

Cpl Aubray Torian, Field Medic of the 121st "Snow Owls" Elysian Drop Troop Regiment

Aubray's Character Advances:

Characteristic: Simple Intelligence (+5) (100xp)
Characteristic: Intermediate Intelligence (+10) (250xp)
Characteristic: Simple Agility (+5) (250xp)
Skill: Dodge (Trained) (200xp)
Skill: Medicae (+10) (200xp)
Skill: Operate (Aeronautica) (+10) (200xp)
Comrade Advance: Field Treatment (Medic) (300xp)
Talent: Master Chirurgeon (400xp)
Talent: Swift Suture (200xp)
Skill: Commerce (Known) (100xp)

TOTAL SPENT: 2200xp

XP History: 2200xp = 1600 (Starting) + 600 (Ganf Magna Landing)

Planned Advances: Methodical Care (Talent) (300 xp), Don't You Die on Me (Talent) (400xp)


Special Abilities

Blessed Ignorance
Elysians know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain and death are the just rewards of curiosity, for those who look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a –5 penalty on all Forbidden Lore (Int) Tests.

Talents

Catfall

Tier: 1
Prerequisite: Agility 30
Aptitudes: Agility, Fieldcraft
Gymnastic ability and natural balance enables the character to fall great distances without harm. The character automatically reduces the distance of all falls by a number of metres equal to his Agility Bonus, ignoring this distance as if it did not exist. In addition, the character adds +20 to their Acrobatics Skill Tests when using the Jump Special Skill Use as it pertains to reducing Damage from falling.

Die hard

Tier: 1
Prerequisite: Willpower 40
Aptitudes: Willpower, Defence
Through either willpower or sheer stubbornness, the character refuses to die. When he suffers from blood loss, he may roll twice to avoid death.

Jaded

Tier: 1
Prerequisite: Willpower 40
Aptitudes: Willpower, Defence
The character’s wide travels have shown them both wonders and horrors beyond the ken of most. The galaxy has thrown its worst at the character and they have yet to flinch. Mundane events, from death’s horrific visage to xenos abominations, do not force the character to gain Insanity Points or make Fear Tests. Terrors of the Warp still affect the character normally.

Hatred (Mutants)

Tier: 2
Prerequisite: None
Specialisations: Chaos Space Marines, Daemons, Mutants, Psykers, Xenos (specific), other
Aptitudes: Weapon Skill, Social
A group, organisation, or race has wronged the character in the past, fuelling this animosity. When fighting opponents of that group in close combat, the character gains a +10 bonus to all Weapon Skill Tests made against them. The character also finds it difficult to back down from a fight with his hated foe and must make a Willpower Test to retreat or surrender when fighting them, unless massively outnumbered or outclassed.

Master Chirurgeon

Tier: 3
Prerequisite: Medicae +10
Aptitudes: Intelligence, Fieldcraft
The character’s advanced medical skills enable him to knit flesh with deft mastery. The character’s exceptional education in use of the Narthecium, Med-Slate, and supplemental drugs give their patients an enormous advantage. The character gains a +10 bonus on all Medicae Skill Tests. If the character fails his Medicae Test while performing Extended Care, he reduces the amount of Damage suffered by his patience due to his failure by an amount equal to his Intelligence Bonus. If their patient is in danger of losing a limb from a Critical Hit (see Chapter VIII: Combat), the character provides the patient with a +20 bonus to the Toughness Test to prevent limb loss.

Swift Suture

Tier: 1
Prerequisite: Medicae
Aptitudes: Finesse, Intelligence
This character knows the deleterious effects of letting blood seep from an injury too long, even a small one, and deftly sews shut any open gashes in and around working to wrap burns, treat toxins, or set bones.
Whenever this character succeeds on a Test to use the First Aid Special Use of the Medicae Skill, he also ends the Blood Loss Condition if the patient is suffering it.

COMRADE ADVANCES

These are Advances that may be purchased by the Heavy Gunner to enhance the abilities of his Comrade.

Medic

FIELD TREATMENT
Type: Order (Half Action)
Cost: 300 xp
Effect: The Comrade acts as a natural extension of the Medic on the battlefield. The Medic relays him complex medical instructions, and the Comrade obeys with precision. As long as his Comrade is within range of communication, the Medic may perform Medicae Tests on any character next to the Comrade at a –10 penalty.


Character Sheets

(Not on computer character sheet - Swift Suture Talent, Commerce (Known)

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