Bane Wolf Chem Tank

An exceptionally lethal variant of the Hellhound Flame Tank, the Bane Wolf replaces the inferno cannon with a short ranged chemical spray cannon. Each burst from the chem cannon sends a cloud of toxin so potent that it can melt armour and dissolve flesh. More pervasive than even the best types of promethium, the chem cannon is usually the best weapon for dislodging heavily entrenched infantry. The effects of the toxins are horrifying to behold, and exposed infantry often give the Bane Wolf a wide berth, letting it go about its grizzly work before following up the advance.

Type: Tracked Vehicle Tactical Speed: 18 m
Cruising Speed: 70 kph Manoeuvrability: +10
Structural Integrity: 30 Size: Massive
Armour: Front 30, Side 28, Rear 18
Vehicle Traits: Enclosed, Enhanced Motive Systems, Extremely Volatile, Reinforced Armour, Tracked Vehicle
Crew: 1 Commander (main gun), 1 Driver, 1 Gunner (Hull Weapon)
Carrying Capacity: None

Weapons
• Turret mounted chem cannon (40m; S/–/–; 2d10+5 E; Pen 9; Clip 100; Reload Full; Crippling [2], Felling [2], Spray, Toxic [4])

Hull mounted weapon (choose one of the following):
Heavy bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
Heavy flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)

Options
The Bane Wolf may take one pintle-mounted weapon mounted atop the turret (choose one of the following):
Heavy stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 75; Reload 2 Full)
Storm bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Special Rules
Bane Wolves that rupture in combat do more than simply explode, leaving a billowing cloud of toxic gas that lingers for some time. The Bane Wolf has the Extremely Volatile Vehicle Trait as listed above. However if the Bane Wolf explodes replace the Test to catch fire with a single hit that has the Toxic (3) Special Quality. The gas cloud lingers for 1d5 rounds, and anyone who stays within the cloud suffers another hit each Round and gains the Suffocation Special Damage Condition (see page 267 of the Only War Core Rulebook) until they leave the cloud or the cloud dissipates.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License