Showing just how multi-purpose the basic Chimera chassis is, the Basilisk is not a transport vehicle at all but is instead the premiere artillery unit of the Imperial Guard. Entire sectors have had their fates decided by the power and roar of the Basilisk’s mighty earthshaker cannon, and, true to its basic construction, it remains one of the more versatile artillery units available to Guard commanders.
Basilisk batteries are capable of flattening entire cities, decimating tank formations and cutting a swathe through massed ranks of advancing infantry. This ability stems from the earthshaker artillery shell, a type of ordnance so potent and so powerful that it tends to literally shake its targets apart. Destroying the enemies of the God-Emperor is not the only thing a Basilisk can do, as its main gun can fire a variety of shells in order to support its fellow infantry. Illumination shells can carpet battlefields in daylight, forcing heretics and xenos alike out of the darkness, and smoke shells can keep Imperial Guard infantry and tanks safe as they advance towards their targets. With abilities like these, the Basilisk becomes more than just another artillery piece—it becomes a vital part of the Imperial Guard war machine.

Type: Tracked Vehicle Tactical Speed: 12 m
Cruising Speed: 35 kph Manoeuvrability: –5
Structural Integrity: 40 Size: Massive
Armour: Front 30, Side 18, Rear 16
Vehicle Traits: Open-Topped, Tracked Vehicle
Crew: 1 Commander (main gun), 1 Driver, 1 Gunner (Hull Weapon), 1 Loader (main gun)
Carrying Capacity: None


Earthshaker Cannon on a Fixed weapon mounting (3,500m; S/–/–; 4d10+10 X; Pen 8; Clip 1; Reload Full; Blast [20], Concussive [3], Indirect [5])

Hull-mounted weapon (choose one of the following):
• Heavy Bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
• Heavy Flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)


The Basilisk may take one Pintle-mounted weapon, mounted at the front of the vehicle (choose one of the following):
• Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2Full)
• Storm Bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Special Rules

A number of variants of the Basilisk exist, including several that fully enclose the main gun and the gun’s operators. At the GM’s discretion, a Basilisk may be given the Enclosed Vehicle Trait, losing the Open-Topped Vehicle Trait. Additionally, unlike a many artillery platforms, the Basilisk is capable of being used as a direct fire siege gun. By spending a Full Action, the crew of Basilisk can remove (or add) the Indirect Quality to the Earthshaker Cannon mounted on their vehicle. All the usual requirements for Standard Attack Actions apply, such as Line of Sight, when firing the earthshaker cannon without this Quality.

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