Bionic Legs (Cybernetic)

In the basic Common version, locomotion bionics are fully integrated into the hip with a spinal link and allow a Guardsman to walk, run, and climb at normal human levels.

  • Poor Craftsmanship models, however, are lumbering affairs that reduce a character’s movement rate by one, and when running the user must succeed on an Ordinary (+10) Agility Test or fall at the end of his movement.
  • Good Craftsmanship level artificial legs grant the owner the Sprint Talent and add a +20 bonus to Athletics Tests made to jump or leap.

Availability: Scare

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