Bloodletter (Elite)
Bloodletter (Elite)
WS BS S T Ag Int Per WP Fel Inf
50 12 (7) 42 42 40 30 30 34 14 - -

Movement: 4/8/12/24 Wounds: 22
Armour: None Total TB: 8
Skills: Athletics (S), Awareness (Per), Dodge (Ag), Forbidden Lore (Daemonology) (Int), Intimidate (S) +10, Parry (WS) +20, Survival (Per).
Talents: Battle Rage, Berserk Charge, Blademaster, Combat Master, Crippling Strike, Crushing Blow, Frenzy, Furious Assault, Swift Attack.
Traits: Daemonic (4), fear (2), From Beyond, Size (Hulking), Unnatural Strength (+3), Warp Instability.
Weapons: Hellblade (1d10 + 13 R; Pen 10; Balanced, Power Field, weapon deals +2 damage for every foe it kills).
Daemonic Presence: All enemies within 10 metres of a Bloodletter suffer –10 penalty to Willpower Tests.
Blood for the Blood God: Creatures of Khorne suffer no penalties from gore and blood—all critical hit effects involving gore and blood (such as requiring an Agility Test not to fall over) do not apply to creatures of Khorne.

Bloodletters are the lesser servants of the Blood God, forming the core of his vast Daemonic Legions. Peerless and deadly warriors, they are amongst the most skilled warriors in the galaxy. Armed with dreaded Hellblades, great two-handed weapons said to be as sharp as Khorne’s own hatred, the can hew apart the stroutest adversary in a shower of steaming gore. The body of a Bloodletter is a deep gore-red and their humanoid bodies are topped with bestial snarling faces, burning pupil-less eyes, and horned elongated craniums thatseem reminiscent of great war-helms. Their long, sinewy limbs possess an infamous strength, as renowned as the ferocity of their charges and the grim battle lust with which they tear apart anyone who opposes them. Everywhere they go, they are surrounded by the stench of blood.
Unlike other Daemons, Bloodletters march to war in regimented formations, for their creator is the Lord of Battle. Lines of the Daemons manoeuvre in ranks with supernatural precision, advancing in disciplined maniples. However, these echelons quickly break up after contact with the enemy, as each Bloodletter competes to slay as many of the foe as possible.

Source: Black Crusade - Converted

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