Charge

Type: Full Action
Subtypes: Attack, Melee, Movement
The character rushes at his target and delivers a single melee attack. The target must be at least four metres away, but still within the attacker’s Charge Move (see Structured Time Movement). The last four metres of the Charge must be in a straight line so the attacker can build speed and line up with his target. Once the attacker reaches his target, he makes a single melee attack by making a Routine (+20) Weapon Skill Test. Success inflicts one hit on the target.
For more information on making an Attack, see page 249. If the Charging character has no weapons or others items currently readied, he can attempt to Grapple his opponent instead of inflicting Damage. See Grappling, page 251.

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