Combat Servitor
WS BS S T Ag Int Per WP Fel
30 15 50 40 15 10 20 30 05

Movement: 1/2/3/6 Wounds: 10
Armour: Carapace (All 6). Total TB: 4
Skills: Awareness (Per) +10.
Talents: Heightened Senses (Vision), Weapon Training (Chain, Low-Tech).
Traits: Armour Plating†, Dark Sight, Machine (4), Natural Weapons (Fist), Sturdy, Unnatural Strength (2).
Weapons: Fist (Melee; 1d5+6 I; Pen 0), chainaxe (Melee; 1d10+10 R; Pen 2; Tearing, Unbalanced).
Gear: Internal micro-bead.

†Armour Plating gives additional 2 AP.

Talents and Traits


Servitors are fusions of flesh and machine made from culture-grown organics, harvested corpses, or mind-wiped human bodies. Millions of these cyborg creations are found throughout the battlefields of the galaxy, used to perform monotonous and dangerous functions without deviation or question. Servitor technology is said to predate the Imperium itself and is the exclusive purview of the Adeptus Mechanicus.
Combat servitors are armed with highly effective combat weaponry and programmed with basic weapon routines to use them.

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