Cybernetic Boost (Talent)

Tier: 2
Prerequisite: One or more Cybernetic Limbs, Tech-Use
Aptitudes: Intelligence, Tech
Cybernetics are an important part of life for many members of the Imperial Guard, for soldiers often need to replace lost or crippled limbs and organs of vulnerable flesh and blood with assuredly superior appendages and devices of metal and oil. Though most Guardsmen know better than to tamper with these sacred devices, some enterprising (or foolish) individuals have been known to modify the baseline capacities of these devices, allowing them to get a short burst of power by overloading the device in a semi-controlled fashion.
As a Half Action, this character may spend a Fate Point and make a Challenging (+0) Tech-Use Test. If he succeeds, he gains either the Unnatural Agility (X) or Unnatural Strength (X) Trait, where X is equal to one, plus one for every two additional Degrees of Success he scores on the Test (or increases existing versions of those Traits by X). These Traits persist for a number of Rounds equal to his Intelligence Bonus. The character may end the effect at any time. At the end of each Round in which the character allows it to persist, he gains 1 level of Fatigue.

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