Deffgun

Deffgun

Name Type/Group Range RoF Damage Pen Clip Reload Special Qualities
Deffgun 1 Heavy/ Bolt Weapons 200m –/–/10 2d10+3 X Pen 6 Clip 80 Reload Full Tearing, Inaccurate
Deffgun 2 Heavy/Bolt Weapons 90m Special Special Pen 1d5 Clip 50 Reload 1d5 Full Inaccurate

†Deffguns are unique constructions, cobbled together by Meks from the wide assortment of weapons acquired by Lootas. The effect of a pull on a deffgun’s trigger is unpredictable. Each Round after a Loota selects his target, roll 1d10. On a 1, the Loota makes a Standard Ranged Attack, on a 2-5, the weapon fires a Semi- Auto burst with a value equal to the roll, and on a 6-10 the weapon fires the indicated number of shots in a Full Auto burst. A successful attack inflicts Xd10 I Damage with a Penetration of X, where X is equal to 1d5–1 (to a minimum of 0).

Table 4–1: Deffgun Qualities
1d10 Weapon Quality
1 Primitive (8)
2 Blast (3)
3 Concussive (2)
4 Flame
5 Shocking
6 Overheats
7 Recharge
8 Snare (3)
9 Smoke (8)
10 Melta
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