Deffgun
Deffgun
Name | Type/Group | Range | RoF | Damage | Pen | Clip | Reload | Special Qualities |
---|---|---|---|---|---|---|---|---|
Deffgun 1 | Heavy/ Bolt Weapons | 200m | –/–/10 | 2d10+3 X | Pen 6 | Clip 80 | Reload Full | Tearing, Inaccurate |
Deffgun 2 | Heavy/Bolt Weapons | 90m | Special | Special | Pen 1d5 | Clip 50 | Reload 1d5 Full | Inaccurate |
†Deffguns are unique constructions, cobbled together by Meks from the wide assortment of weapons acquired by Lootas. The effect of a pull on a deffgun’s trigger is unpredictable. Each Round after a Loota selects his target, roll 1d10. On a 1, the Loota makes a Standard Ranged Attack, on a 2-5, the weapon fires a Semi- Auto burst with a value equal to the roll, and on a 6-10 the weapon fires the indicated number of shots in a Full Auto burst. A successful attack inflicts Xd10 I Damage with a Penetration of X, where X is equal to 1d5–1 (to a minimum of 0).
Table 4–1: Deffgun Qualities | |
---|---|
1d10 | Weapon Quality |
1 | Primitive (8) |
2 | Blast (3) |
3 | Concussive (2) |
4 | Flame |
5 | Shocking |
6 | Overheats |
7 | Recharge |
8 | Snare (3) |
9 | Smoke (8) |
10 | Melta |
page revision: 2, last edited: 12 Feb 2016 14:10