Game History
Past Game Series Planet Game Numbers Players Outcome
Rise of the Death Rhinoz Sisk Game 1 - 4 Doug (Orks) and Bert (Dark Angels) Dark Angels win a narrow victory, though their forces are greatly depleted by the time they leave.
Warp Winds of Orcus Orcus Game 5 - ? Doug (Orks), Bert (Salamanders), John (Chaos Demons) So far it's Chaos 1, Salamanders 1, Orks 0
Ganf Magna Game 9 Doug, Berthelot Imperial Guard 1, Salamanders 0

Game 5 - Space Marines land on Orcus

Game 1 in Warp Winds of Orcus
9 March 13
Planet: Orcus (Penal World) - War Zone Trait: Warp Winds (Perils of the warp on the roll of any double, includes Daemons)
The Dark Gods of Chaos have blessed (Or cursed) this place with their power. Any Psyker who practises his art on this planet runs the risk of attracting hungry demons.

En route to Ganf Magna, the Salamanders' light cruiser is hailed with a distress signal from Orcus. A group of Feral Orks has assaulted a Penal Colony there and requires attention. It turns out to be a heavily equipped group of walkers led by a mechanized warboss.

Mission: Crusade

Armies

Doug: Game 5 Doug's Army - Warlord Trait; (Command Traits - Inspiring Presence) (Deploys First)
Berthelot: Game 5 Bert's Army - Warlord Trait; (The Imperium's Sword - One use, gives warlord and unit furious charge.)

The Battlefield

Deployment Map: Dawn of War
Rules: Alternating Terrain
Game Length: Variable Game Length
Objectives: 3 Primary Objectives worth 3 VP Each
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Night Fighting (Not on first turn, reroll on turn 5), Mysterious Objectives, Reserves

Summary A hard fought battle, the Space Marines win a narrow victory with 2 points from Linebreaker and First Blood, thanks to an extremely lucky long charge and immoblizing the Ork's Deff Dread troop choice before it could take an objective. The Marines are heavily wounded however, losing well over 3/4 of their forces, but the Orks don't give chase, instead seeming to be running away from something.

In-Depth Recap


Game 6 - Run boyz; Ruuuun!

Game 2 in Warp Winds of Orcus

11th March 2014
Planet: Orcus (Penal World) - War Zone Trait: Warp Winds (Perils of the warp on the roll of any double, includes Daemons)
The Dark Gods of Chaos have blessed (Or cursed) this place with their power. Any Psyker who practises his art on this planet runs the risk of attracting hungry demons.

Mission: The Emperor's Will

Armies

Doug: Ork Game 6 Army Doug - Command Traits: Target Priority (Reroll To Hit Rolls of 1 when shooting at enemy units within 3 inches of objectives) (Doug Deploys First)
John: Daemon Game 6 Army John - Daemon Warlord Traits: Destroyer of Mortals (Hatred Special Rule for Warlord and his unit)
Warp Storm Result:

The Battlefield

Deployment Map: Dawn of War
Rules: Alternating Terrain
Game Length: Variable Game Length
Objectives: 1 3 point objective in each deployment
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Night Fighting (Not on first turn, reroll on turn 5), Mysterious Objectives, Reserves

Summary: The Chaos Demons win by a knock-out at the end of round 3. They manage to call in a deep striking section of bloodletters right behind the gun line at the end of turn 2, which kills off any long range support. The Orks lose their Deff Dread in a hand to claw fistfight with the Daemon Prince, and the Bloodthirster obliterates their defending Shoota Boyz effortlessly after swooping across the map. Any survivors at the end of Round 3 wisely flee the battlefield as fast as they possibly can.


Game 7

18th March 2014
Planet: Orcus (Penal World) - War Zone Trait: Warp Winds (Perils of the warp on the roll of any double, includes Daemons)
The Dark Gods of Chaos have blessed (Or cursed) this place with their power. Any Psyker who practises his art on this planet runs the risk of attracting hungry demons.

Mission: Big Guns Never Tire

Armies

Doug: Ork Army - Command Traits: Inspiring Presence - Friendly units within 12" of the warlord can use his Leadership rather than their own. (Doug Deploys First)
John: Chaos Demon Army - Demon Warlord Traits: Death Incarnate - Warlord's melee weapons have instant death.

The Battlefield

Deployment Map: Dawn of War
Rules: Alternating Terrain
Game Length: Variable Game Length
Objectives: 4 Objectives (3 VP Each); 1 VP for each enemy heavy support unit that has been completely destroyed.
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Night Fighting (Night on first turn), Mysterious Objectives, Reserves


Game 8

30th March 2014
Planet: Orcus (Penal World) - War Zone Trait: Warp Winds (Perils of the warp on the roll of any double, includes Daemons)
The Dark Gods of Chaos have blessed (Or cursed) this place with their power. Any Psyker who practises his art on this planet runs the risk of attracting hungry demons.

Mission: Roll for on the date

Armies

Doug: Ork Army - Command Traits: Coordinated Assault
Bert: Game 8 Bert's Army - Warlord Trait: Champion of Humanity

The Battlefield

Deployment Map: Dawn of War
Rules: Alternating Terrain (Same Map as Game 7)
Game Length: 5 Rounds
Objectives: 4 Objectives (3 VP Each); 1 VP for each enemy heavy support unit that has been completely destroyed.
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Mission Special Rules: Night Fighting (Night on first turn), Mysterious Objectives, Reserves

Result

Ended in a draw on turn 5, again, with Orks poised to wipe out the Salamanders.

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