Enemy (Talent)

Tier: 1
Prerequisite: None
Specialisations: Adeptus Arbites, Adeptus Astra Telepathica, Adeptus Astartes, Adeptus Mechanicus, Adepta Sororitas, Adeptus Titanicus, Administratum, Astropaths, Dark Mechanicus, Daemon Prince, Ecclesiarchy, Chartist Captains, Heretical Cult, Imperial Navy, Inquisition, Navigators, Officio Assassinorum, Planetary Defence Force, Planetary Governors or Warlords, Rogue Traders, Schola Progenium, Scholastica Psykana, Traitor Legions
Aptitudes: General, Social
The opposite of Peer; the character is particularly despised and possibly hunted by a specific social group or organisation. The character suffers an additional –10 penalty to Fellowship Tests when dealing with this group, and the GM may use them to complicate his life from time to time.
Unlike other Talents, this Talent does not cost any experience points to purchase and cannot be taken as an advance. Instead the GM and player may agree to award this Talent when appropriate to the adventure or campaign. This Talent can be removed with an Elite Advance and the approval of the GM, if the character has redeemed himself with the group in question.
This Talent may be awarded multiple times for the same group, in which case it should be listed as Enemy (X), with X equalling the number of times the Talent has been awarded. This can be used to represent groups who particularly hate the character and want to see him dead. In game terms, the penalty to Fellowship Tests increases to –10 times X, with X being the number of times the Talent has been awarded.


The Spinward Front is a complex warfront, where many different multi-facetted factions vie for power. The Imperium alone is a vast machine made up of many divisions and sub-divisions of authority, power, and responsibility. In addition to the many layers of organisation within the Imperium, there are countless more that exist outside the official architecture of power, or only within particular locales.
Administratum: The vast bureaucracy of the Imperium that administers its domains.
Adeptus Arbites: The keepers of Imperial law and enforcers of loyalty to the Golden Throne.
Adeptus Astartes: The genetically enhanced, power armour clad angels of death.
Astra Telepathica: The organisation that trains and sanctions Imperial Psykers.
Adeptus Mechanicus: The Tech-priests who are the preservers and fabricators of technology.
Adepta Sororitas: The female holy orders who include the Sisters of Battle.
Adeptus Titanicus: The Titan Legions whose vast war machines shake planets when they walk.
Astropaths: The telepaths who unite the Imperium through telepathic communication.
Chartist Captains: The masters of space craft who voyage within the bounds of the Imperium.
Ecclesiarchy: The keepers of faith in the Emperor’s divinity.
Heretical Cults: The many heretical cults operating in the Spinward Front and Calixis Sector.
Imperial Guard: The Imperium’s vast armies of men and women.
Imperial Navy: The forces of warships that defend the worlds of the Imperium.
Inquisition: The secretive protectors of the Emperor’s dominion.
Navigators: The mutants whose abilities allow starships to pass through the warp.
Officio Assassinorum: The secret bringers of death.
Planetary Defence Force: The military forces raised on planets to defend against invaders.
Rogue Trader: One of those who voyage beyond the bounds of the Imperium.
Schola Progenium: The schools that teach orphans of Imperial officials.
Scholastica Psykana: The organisation that trains and sanctions Imperial Psykers.
Traitor Legions: Fallen brothers of the Adeptus Astartes filled with hate and dark purpose.
Warlords: Leaders who have fallen from the light of the Imperium, ranging from planetary masters to petty chieftains.

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