Talents
Ambush
Tier: 1
Prerequisite: Stealth
Aptitudes: Agility, Fieldcraft
The Tactica Imperialis teaches that a battle is easily won if the enemy does not know he is fighting. This character takes this maxim to heart, striving to always make the most of a the element of surprise and finish fights before they truly begin.
This character’s attacks against Unaware Targets inflict 1 additional Damage for every 2 Degrees of Success on the Weapon Skill or Ballistic Skill Test beyond the first.
Deadeye Shot
Tier: 1
Prerequisite: Ballistic Skill 30
Aptitudes: Ballistic Skill, Finesse
The character’s rock-steady hand and hawk-like eyesight make him a dreaded marksman. No target, however agile or small, can escape his crosshairs. When making a Called Shot (see page 244) ranged attack, the character reduces the penalty by 10 (so a –20 becomes a –10 instead).
Quick Draw
Tier: 1
Prerequisite: None
Aptitudes: Agility, Finesse
The character has practised so frequently with his weapons that they practically leap into his hands in response to a simple thought. The character can draw and ready a weapon as a Free Action when the character is armed with a Pistol or Basic class ranged weapon, or a melee weapon that can be wielded in one hand.
Lightning Reflexes
Tier: 1
Prerequisite: None
Aptitudes: Agility, Fieldcraft
The character always expects trouble, even in the most innocuous situations, allowing them to act quickly when needed. When making an Initiative roll, the character may roll twice and add the higher of the two dice results to his Agility Bonus.
Nerves of Steel
Tier: 2
Prerequisite: None
Aptitudes: Willpower, Defence
Long years on the battlefield enable the character to remain calm as fire impacts all around them. The character may re-roll failed Willpower Tests to avoid or recover from Pinning. In addition, he is seldom impressed by the aggressive displays of his enemies and gains a +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts.
Rapid Reload
Tier: 1
Prerequisite: None
Aptitudes: Agility, Fieldcraft
The firing ranges and weapon drill chambers are the character’s constant abode, and hours of reloading countless magazines or power cells means that he can replace them without looking and without thinking. The character halves all reload times, rounding down. Thus, a Half Action reload becomes a Free Action, a Full Action reload becomes a Half Action, and so on.
Sprint
Tier: 3
Prerequisite: None
Aptitudes: Agility, Fieldcraft
The character can move at great speeds. When taking a Full Move Action, the character can move an extra number of metres equal to their Agility Bonus. When taking the Run Action, the character may double their movement for one Round. The character gains one level of Fatigue if they use this Talent two Turns in a row.