Excellent Cook (Talent)

Tier: 1
Prerequisite: Trade (Cook) +10
Aptitudes: Fieldcraft, General
Though the clerks of the Departmento Munitorum seemingly refuse to recognise the fact, a good meal can provide a great boost to morale for weary troops. A well-fed squad usually takes to the field in higher spirits. Additionally, simply having a good meal to look forward to can give a soldier the necessary drive to fight on, where others might lose all hope. Preparing a proper meal, of course, requires a minimum of certain ingredients, which can be procured legitimately or pilfered from the regiment’s larder.
Once per game session, this character may make a Challenging (+0) Trade (Cook) Test. This Action requires at least several minutes. At the Game Master’s discretion, the character might gain a bonus to this Test for acquiring certain ingredients to truly enhance the meal. If he succeeds, all members of the Squad gain a +5 bonus to Willpower Tests to resist the effects of Fear and Pinning until the end of the next encounter. If the cook succeeds by five or more Degrees of Success, the first time each member of the Squad uses a Fate Point before the end of the next encounter, that character rolls 1d10. On a result of 10, that character still gains the benefit of using the Fate Point, but the Fate Point does not count as having been expended.

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