Flame Weapons
Flame weapons project fire upon their foes and generally use a fuel referred to as promethium, though it can also be a home-made concoction or other chemical brew depending on the local technology level. Most are a mono-propellant fuel that ignites via a smaller pilot flame at the tip of the barrel, though some flamers use binary hypergolic fuels. Once produced, the intense jet that spurts from the barrel creates a torrent of liquid fire, which spreads out in an inferno that burns even underwater, leaving enemies hard pressed to put out the fire. To use the various classes of flame weapons, a character must have the Weapon Training (Flame) Talent.
Flame Weapons | ||||||||||
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Name | Class | Range | RoF | Dam | Pen | Clip | Rld | Special | Wt. | Availability |
Hand Flamer | Pistol | 10m | S/–/– | 1d10+4 E | 2 | 2 | 2 Full | Flame, Spray | 3.5kg | Rare |
Flamer | Basic | 20m | S/–/– | 1d10+4 E | 2 | 6 | 2 Full | Flame, Spray | 6kg | Scarce |
Heavy Flamer | Heavy | 30m | S/–/– | 1d10+5 E | 4 | 10 | 2 Full | Flame, Spray | 45kg | Rare |
Inferno Cannon | Vehicle | 50m | S/–/– | 2d10+15 E | 8 | 50 | — | Flame, Spray | 600 kg | Rare |
page revision: 0, last edited: 22 Aug 2014 11:52