Griffon Heavy Mortar

Criticised for its lack of firepower, the Griffon Heavy Mortar is something of a rarity among dedicated artillery regiments. The heavy mortar lacks the punch of its larger cousins such as the earthshaker or bombard, and the heavy mortar’s significantly reduced range makes it ill-suited to the task of sustained suppressive barrages. Nevertheless as an infantry close support weapon the Griffon shines above more cumbersome artillery pieces, and as each individual shell tends to be smaller the vehicle’s rate of fire is much higher than more traditional barrage weapons.
The Griffon’s main strength is its versatility, and the heavy mortar is capable of utilising many different shell types. The siege shell is unique to the Griffon, its specialised design allowing it to burrow into the ground before exploding, concentrating the blast within a smaller area and giving it greater armour cracking potential.

Type: Tracked Vehicle Tactical Speed: 15 m
Cruising Speed: 70 kph Manoeuvrability: +0
Structural Integrity: 40 Size: Massive
Armour: Front 30, Side 18, Rear 16
Vehicle Traits: Open-Topped, Tracked Vehicle
Crew: 1 Commander (main gun), 1 Driver, 1 Gunner (Hull Weapon), 1 Loader (main gun)
Carrying Capacity: None

Weapons
Griffon heavy mortar on a Fixed weapon mounting (300m; S/–/–; Clip 1; Reload Half; Indirect [3], Reliable, may fire any mortar round)

Hull mounted weapon (choose one of the following):
Heavy bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
Heavy flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)

Options
The Griffon may take one pintle-mounted weapon mounted at the front of the vehicle (choose one of the following):
Heavy stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 75; Reload 2 Full)
Storm bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Artillery/Mortar Shells
Name Dam Pen Special Wt. Availability
Heavy Frag Shell 3d10 X 5 Concussive (3), Blast (8) 3kg Common
Heavy Minefield Shell 2d10 X 1 Blast (1) 3kg Rare
Infernus Mortar Shell 2d10+4 E 2 Blast (8), Flame 3kg Rare
Siege Shell 2d10+6 X 10 Concussive (2), Blast (3) 3kg Very Rare
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