Gun Servitor
WS BS S T Ag Int Per WP Fel
15 30 50 40 15 10 20 30 05

Movement: 1/2/3/6 Wounds: 10
Armour: None (All 6). Total TB: 4
Skills: Trade (any one) +10.
Talents: Heightened Senses (Vision), Weapon Training (SP, Low-Tech).
Traits: Armour Plating†, Auto-stabilised, Dark Sight, Machine (4), Natural Weapons (Fist), Sturdy, Unnatural Strength (2).
Weapons: Fist (Melee; 1d5+6 I; Pen 0), twin autoguns (Basic; 100m; S/3/10; 1d10+3 I; Pen 0; Clip 30; Reload Full; Twin-Linked).
Gear: Internal micro-bead, ammo hopper equivalent to 3 clips.

†Armour Plating gives additional 2 AP.
Characteristics for twin autoguns do not include Weapon Quality Twin-Linked!

Talents and Traits


Servitors are fusions of flesh and machine made from culture-grown organics, harvested corpses, or mind-wiped human bodies. Millions of these cyborg creations are found throughout the battlefields of the galaxy, used to perform monotonous and dangerous functions without deviation or question. Servitor technology is said to predate the Imperium itself and is the exclusive purview of the Adeptus Mechanicus.
Gun servitors are military-grade units equipped with enhanced sensors, programmed with targeting cants and fitted with heavy weaponry.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License