Hellhound Flame Tank

One of the more specialist variants of the Chimera chassis, the Hellhound Flame Tank is a dedicated anti-infantry tank designed to clear out masses of troops with its fearsome inferno cannon. Watching a Hellhound in action is a frightening prospect, as great gouts of fiery promethium spray outwards in a large arc. The effect is short lived, but the roar of its scorching payload is soon replaced by the tortured screams of those unfortunate enough to be caught in the wave of fire.
Hellhounds are suited to the more reckless and cavalier of vehicle crews, as while they may have increased armour across their flanks, they do carry vast amounts of highly explosive promethium fuel. Every hit could spell potential disaster for a Hellhound and its crew, and exposed infantry tend to give the tank a wide berth in case a well-aimed shot from an enemy turns the tank into a raging fireball of titanic proportions.
Despite these obvious drawbacks, the Hellhound itself has a good reputation as a quick strike vehicle, moving ahead of the main line to torch dug-in enemy positions and burn away obstructions for the slower and heavier vehicles that follow behind it. The enemies of Mankind know to fear the Hellhound and their crews exploit this well-deserved dread at every opportunity.

Type: Tracked Vehicle Tactical Speed: 18 m
Cruising Speed: 70 kph Manoeuvrability: +10
Structural Integrity: 30 Size: Massive
Armour: Front 30, Side 28, Rear 18
Vehicle Traits: Enclosed, Enhanced Motive Systems, Extremely Volatile, Reinforced Armour, Tracked Vehicle
Crew: 1 Commander (main gun), 1 Driver, 1 Gunner (Hull Weapon)
Carrying Capacity: None

Weapons

Turret-mounted Inferno Cannon (50m; S/–/–; 2d10+15 E; Pen 8; Clip 100; Reload —; Flame, Spray)

Hull-mounted weapon (choose one of the following):
• Heavy Bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
• Heavy Flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)

Options

The Hellhound may take one Pintle-mounted weapon, mounted atop the turret (choose one of the following):
• Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full)
• Storm Bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Special Rules

The vast quantity of promethium fuel carried by a Hellhound gives it a considerable amount of staying power in prolonged engagements. The inferno cannon carried by the Hellhound doubles its Clip Size to 100 rather than 50 (this has been included in the profile above). Additionally, once the Hellhound has used all the ammunition for its inferno cannon, it loses the Extremely Volatile Vehicle Trait until the fuel has been reloaded.

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