Kustom Mega Blasta

Sometimes built by Ork Mekboyz, Kustom Mega-Blastas are weapons that are far greater than the sum of their parts, a marvel of Ork technology that fires a focused blast of pure energy at its targets. An orkified version of the plasma gun, which is detailed below.

Name Type/Group Range RoF Damage Pen Clip Reload Special Qualities
Kustom mega-blasta Basic/Plasma 100m S/-/- 4d10+7 Pen 6 Clip 10 Reload 3 Full Blast 2, Overheats, Recharge, Shocking

Plasma Guns

The Plasma Cannon, also sometimes called the Heavy Plasma Gun, is an Imperial heavy weapon that relies on plasma technology to deliver lethal blasts of superheated matter to the target. Plasma Weapons work by using hydrogen fuel suspended in a cryogenic state, in either fuel flasks or backpack containers. As the fuel is fed into the miniature fusion core inside the weapon, the hydrogen energises into plasma which is held in the core of the weapon by powerful electromagnetic containment fields. When fired, the fields dilate open and the plasma is ejected via a linear magnetic accelerator as a bolt of superheated matter akin to a solar flare in appearance and temperature. This bolt will explode on impact and can generate the destructive heat of a small sun. For this reason, Plasma Weapons are sometimes called “Sun Guns” by the common Imperial population.

Plasma Weapons tax their cooling systems considerably, and Space Marines push the limits of their own resilience by using hydrogen in a higher quantum state in their plasma weaponry than is common in more standard Imperial patterns of the weapon. Plasma Cannons are the largest kind of portable Plasma Weapons, and rather than using the standard fuel flasks that are attached to the weapon, the wielder must wear a large hydrogen fuel canister that can attach to their backpack unit. Plasma Cannons have a greater range and ammunition supply than the standard Plasma Gun, and its violent discharge hurtles like a minature sun from its barrel, impacting a large area and producing a significant area of effect. Plasma Cannons also can fire in a maximal mode setting, where the weapon will exhaust even more fuel to provide an even larger blast of plasma on impact, creating a fireball that is capable of destroying heavily-armoured targets. However, like all Imperial Plasma Weapons, Plasma Cannons are prone to overheating and can prove as deadly to the user as to the target.

The Space Marines represent one of the few Imperial infantry units that are capable of carrying Plasma Cannons because of the weapon's heavy weight. A Space Marine's Power Armour also offers better protection against the weapon when it overheats or malfunctions. Plasma Cannons are commonly only wielded by Devastators within Space Marine Chapters, although a member of a Tactical Squad can also carry one. However, Gun Servitors are also capable of carrying Plasma Cannons into battle, and their expendable nature makes them suited to the task of wielding such a dangerous weapon. Plasma Cannons are more commonly mounted on vehicles, however, due to as the effects of overheating are then less severe to the vehicle's crew, who can take refuge within the vehicle's armoured shell. Imperial vehicles such as the many variants of the Leman Russ Battle Tank can mount Plasma Cannons as sponson weapons, while Imperial combat walkers such as Sentinels and Dreadnoughts can also carry Plasma Cannons into battle.

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