Leman Russ Exterminator

Although it carries considerably lighter armaments than the standard Leman Russ, the Exterminator is no less heavily armoured than its more common cousin. A simple modification of the Leman Russ design, the Exterminator replaces the battle cannon with a set of autocannons commonly referred to as an exterminator cannon. The higher rate of fire afforded by this weapon system allows the Exterminator to blast through ranks of infantry and lighter vehicles, and the internal space freed up by the removal of the heavy shells gives the Exterminator deep ammunition reservoirs allowing it to operate for longer periods of time without resupply.
The rest of the Exterminator’s chassis remains almost identical to that of the venerable Leman Russ, but the robust (if inefficient) engine no longer need cope with the massive weight of the battle cannon and its ammunition, making the Exterminator significantly faster for a vehicle of its type. Often used in a scouting role when armoured companies require recon in force, the Exterminator is reliable, easy to maintain and very dangerous.
Although unsuited to the task, Exterminators can be pressed into ad-hoc anti-aircraft duty when more dedicated AA assets are unavailable. Their main armament is perfect for bringing down enemy fliers, but the Exterminator lacks the sophisticated targeting equipment needed to properly track and eliminate fast-moving airborne targets. Nevertheless squadrons of Exterminators can, at a pinch, mimic the effect of a single Hydra battery.

Type: Tracked Vehicle Tactical Speed: 14 m
Cruising Speed: 40 kph Manoeuvrability: –10
Structural Integrity: 55 Size: Massive
Armour: Front 40, Side 32, Rear 20
Vehicle Traits: Anti-Air (Rudimentary), Enclosed, Reinforced Armour, Rugged, Tracked Vehicle
Crew: 1 Commander (Turret), 1 Driver, 1 Gunner (Turret), 1 Loader/Gunner (Turret/Hull Weapon), 2 additional Gunners (Sponsons; if taken)
Carrying Capacity: None

Turret Mounted Exterminator Cannon (500m; S/6/–; 3d10+8 I; Pen 6; Clip 120; Reload 2 Full; Reliable, Twin-Linked)

Hull mounted weapon (choose one of the following):
Heavy bolter (Front Facing; 150m; –/–/6; 1d10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
Lascannon (Front Facing;; S/–/–; 5d10+10 E; Pen 10; Clip 30; Reload 2 Full; Proven [3])
Heavy flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)

The Exterminator may take two sponson-mounted weapons (choose one of the following):
2 heavy bolters (Left Facing/Right Facing; 150m; –/– /6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
2 heavy flamers (Left Facing/Right Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)
2 plasma cannons (Left Facing/Right Facing; 120m; S/–/–; 2d10+10 E; Pen 8; Clip 32; Reload 5 Full; Blast [1], Maximal, Overheats)

The Exterminator may take one pintle-mounted weapon mounted atop the turret (choose one of the following):
Heavy stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 75; Reload 2 Full)
Storm bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Special Rules
The Exterminator originated from the Forge World of Gryphonne IV and vehicles hailing directly from this world tend to have several features not found on more common Exterminator variants. Gryphonne IV Exterminators count as having Armour 42 on any hit that strikes the turret, and their recoil suppressors allow the exterminator cannon to ignore the usual penalties for firing whilst moving.

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