Manipulator Mechadendrite (Cybernetic)

Possibly the most common form of mechadendrite, this artificial limb is a great aid to Enginseers working to repair vehicles in the heat of battle, allowing them to lift greater weights and more easily operate industrial gear. It can extend out to 1.5m and grants the user +20 to Strength-based Tests; the vicious gripping and crushing pincers can also tether the user to gantries or suitably heavy objects as a Free Action. The heavy metal pincers can be used in combat to make melee attacks. The character can strike with it as his Reaction for the Round or use it to make a Standard Attack (so long as it is only used once per Round). The manipulator mechadendrite deals 1d10+2 I Damage.
While powerful, the manipulator is not subtle, and attempts to use it for such tasks as data-slate typing, inscribing sacrificial etchings, handling delicate objects, or the like only ends with equipment being dropped, smashed, or otherwise ruined. A character must have the appropriate Mechadendrite Use Talent to operate this implant.

Availability: Very Rare†
† Some cybernetic systems are only provided to tech-adepts of the Adeptus Mechanicus, though it is possible that skilled hereteks might risk the Machine Cult’s wrath by implanting crude versions of these systems in anyone willing to pay their price.

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