Manticore Rocket Battery

Whilst the Basilisk is the mainstay artillery piece of the Imperial Guard, the Manticore stands above it for sheer destructive firepower. Utilising fairly sophisticated technology by Guard standards the Manticore’s four massive rockets—each one nearly the length of the vehicle itself—possess the ability to level massive swathes of infantry, crack open enemy fortifications, or blast enemy aircraft right out of the sky. Typically a Manticore barrage lasts only seconds as the vehicle’s high rate of fire quickly overwhelms its limited ammunition capacity. Nevertheless, with secured supply lines, rearming takes little time and it is never long before the crews hear the distinctive sound of another salvo racing into the sky to bring death to the Emperor’s foes.
Type: Tracked Vehicle Tactical Speed: 16 m
Cruising Speed: 60 kph Manoeuvrability: +0
Structural Integrity: 40 Size: Massive
Armour: Front 30, Side 18, Rear 16
Vehicle Traits: Anti-Air (Advanced)†, Enclosed, Tracked Vehicle
†Only if armed with Sky Eagle Rockets
Crew: 1 Commander (main gun), 1 Driver, 1 Gunner (Hull Weapon), 1 Loader (main gun)
Carrying Capacity: None

Weapons

• Turret mounted multiple-rocket launcher (4000m; S/2/4; Clip 4; Indirect [4], may fire any ordnance in Missile/Rocket list)

Hull mounted weapon (choose one of the following):
Heavy bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
Heavy flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)

Options
The Manticore may take one pintle-mounted weapon mounted at the front of the vehicle (choose one of the following):
Heavy stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 75; Reload 2 Full)
Storm bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Special Rules
A Manticore must select a single type of rocket and all four rockets must be of the same type. Loading a Manticore requires a separate vehicle such as a Trojan Support Vehicle. Reloading the multiple-rocket launcher takes 3 minutes (36 Full Actions) per rocket, and if the Manticore ever suffers a Jam then all the remaining rockets must be manually removed before being replaced. This also takes 3 minutes per rocket and requires a separate support vehicle.

Missile/Rockets
Name Dam Pen Special Wt. Availability
Manticore Missile 4d10+12 X 12 Blast (15+1d10), Concussive (5) 4000kg Rare
Storm Eagle Rocket 6d10 X 4 Blast (10), Concussive (6) 4500kg Very Rare
Sky Eagle Rocket 4d10+12 X 12 Proven (4) 4000kg Very Rare
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