Master Enginseer (Talent)

Tier: 3
Prerequisite: Tech Use +20, Mechanicus Implants
Aptitudes: Intelligence, Tech
The character’s knowledge of engines and their machine spirits surpasses all but the most venerable servants of the Machine-God. The character can feel the plasma pulsing through a reactor’s conduits as if it was in his own veins. The character gains a +10 bonus on Tech-Use Skill Tests. The character may spend a Fate Point to automatically succeed on a Tech-Use Skill Test for enhancement, repair, or upgrade of a machine’s system, taking the minimum amount of time possible on the task. In addition, at the GM’s discretion, the character may repair objects without all the parts to hand, jury-rigging a working device as good as the original.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License