Mega Armour

The most powerful Orks sometimes don mega-armour, the most potent personal defence in the Orky arsenal. Bashed together from thick steel plates, scavenged power-exoskeletons, powerful hydraulic rams, and other bits and gubbins of military and industrial detritus, mega-armour is one of the heights of the Mek’s craft. Each suit is custom built for its wearer, typically a flashy, domineering Nob, but oftentimes a Boss or other high-ranking Ork. These ponderous, clanking, smoke-belching suits of armour allow an Ork Warboss or Nob to stand toe to toe against even a Space Marine in Tactical Dreadnought Armour, and make them nigh unassailable by Imperial Guard troopers armed with anything less than potent antitank weaponry. At the GM’s discretion, any Warboss can wear a suit of Mega-armour. Mega-armour has the following profile:
Body 14, Arms and Legs 9, Head 5
Mega-armour increases its wearer’s Strength Characteristic by +30 (included in the Nob profile). However, it also imposes a –20 penalty on all Agility Tests the wearer makes, and he cannot take the Run Action while wearing it.

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