Nurgle Mutant
WS BS S T Ag Int Per WP Fel
39 44 35 35 35 28 38 32 30

Movement: 3/6/9/18 Wounds: 10
Armour: Imperial Guard Flak Armour (5 All††). Total TB: 5
Skills: Athletics (S) +10, Awareness (Per) +10, Common Lore (Imperium, War) (Int), Dodge (Ag) +10, Linguistics (Low Gothic), Operate (Ground) (Ag), Parry (WS), Scholastic Lore (Tactica Imperialis) (Int) +10, Stealth (Ag) +10.
Talents: Nerves of Steel, Rapid Reload, Takedown.
Traits: Unnatural Toughness (+2), Machine (+1), Regeneration (+1).
Combat Shotgun loaded with Man-Stopper Bullets (Basic; 30m; S/3/–; 1d10+4 I; Pen 3; Clip 18; Reload Full)
Grenade Launcher (Basic; 60m; S/–/–; †; Pen †; Clip 6; Reload 2 Full) loaded with Hallucinogen grenade and Frag grenade
Lucius Pattern Lasgun (Basic; 100m; S/–/–; 1d10+5 E; Pen 0; Clip 35; Reload Full)
Naval Pistol (Pistol; 20m; S/3/–; 1d10+4 I; Pen 0; Clip 6; Reload Full; Tearing)
Needle Pistol, local pattern (Pistol; 30m; S/–/–; 1d10 R; Pen 0; Clip 1; Reload Full; Accurate, Felling (1)), loaded with Morphia-III (Instant/+0/Sedative) (Sedative: these poisons incapacitate and render the victim
unconscious. Those failing the Toughness Test are Stunned for 1d10 minutes, however, if the Test is failed by 3 or more degrees the victim falls unconscious for 1d5 hours).

††These guys have Mark of Nurgle, Mechanoid (Nurgle) and Chaos Organ (Nurgle) from BL, which gives them Unnatural Toughness (+2), Machine (1) and Regeneration (+1) Talents.

Talents and Traits


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