Creating A Regiment

Combined Core Rulebook, Hammer of the Emperor, Shield of Humanity, and my own Homebrew.

When creating a regiment you have 12 points to spend; though you can earn points back from drawbacks.
You must take a Homeworld, Commander. You may then take any combination of Regiment Type, Training Doctrine, and Special Equipment Doctrine. You may only take up to three of the optional doctrines, but are not forced to take any. You can also take a regimental drawback for a creation point refund.
Once all of those options have been selected you choose a Favoured Basic Weapon, and a Favoured Heavy Weapon. Next you pick out Additional Standard Kit from the list, getting 30 points to spend, with an extra 2 points per creation point left over.
Every regiment gets the following as standard basic kit:
1 set of field gear (poor weather gear, rucksack, mess kit and water canteen, blanket and sleep bag, rechargeable lamp–pack, grooming kit, dog tags, Imperial Infantryman’s Uplifting Primer, 2 weeks’ rations) per Player Character

Mixed Regiments Rules

Homeworld or Origins

Home World or Origin Cost
Agri-World 3
Death World 3
Feral World 4
Feudal World 3
Forge World 4
Fortress World 3
Frontier World 4
Highborn 3
Hive World 3
Imperial World 1
Mining Colony 3
Ogryn World 5
Penal Colony 2
Penitent 3
Post-Cataclysmic World 3
Ratling World 3
Schola Progenium 3
Shrine World 3
The Lathe Worlds 4
Void Born 3

Commanding Officer

Personality Cost
Bilious 2
Circumspect 2
Choleric 2
Fixed 1
Maverick 2
Melancholic 2
Phlegmatic 1
Sanguine 2
Supine 1

Regiment Type

Regiment Type Cost
Armoured Regiment 4
Artillery Regiment 4
Close Assault 3
Drop Troops 3
Guerrilla 4
Grenadiers 4
Heavy Reconnaissance 8
Hunter-Killer 3
Light Infantry 2
Line Infantry 2
Mechanised Infantry 3
Rapid Reconnaissance (Tauros) 8
Mechanised Reconnaissance (Salamander) 3
Reconnaissance 3
Rough Rider 5
Salvage and Recovery 3
Siege Infantry 2
Super Heavy Armoured 7

Training Doctrines

Training Doctrine Cost
Anti-Aircraft 4
Anti-Armour 4
Close Order Drill 2
Close Quarters Battle 5
Crusaders 3
Defenders of the Faith 2
Defenders of the Omnissiah 3
Demolitionists 4
Die-Hards 3
Favoured Foe 3
Hardened Fighters 2
Heavy Lancers 5
Infiltrators 4
Iron Discipline 3
Sappers 3
Sharpshooters 4
Skirmishers 4
Snipers 2
Survivalists 4

Special Equipment Doctrine

Special Equipment Doctrine Cost
Augmetics 2
Automated Artillery 2
Bonded to the Machine Cult 3
Breachers 2
Cavalry Mounts 5
Chameleoline 3
Combat Drugs 2
Covert Strike 5
Cyber-Enhanced 3
Demolitions 3
Electro-Vox Warfare 4
Forward Observation 4
Ogryn Weapons 1
Reliquary 1
Sabre Battery 3
Scavengers 3
Servitor Accompaniment 2
Vanguard 6
Warrior Weapons 3
Well-Provisioned 3

Regimental Drawbacks

Regimental Drawback Extra Points
Cloud of Suspicion 3
Condemned 6
Conscripts 3
Cult of Chivalry 3
Dishonoured 3
Doomed 7
Honour Bound 4
Iconoclasts 3
Incompetent Leadership 5
Lost Home World 5
Mistrusted 3
Poorly Provisioned 4
Primitive 5
Regimental Rivalry 2
Scarred by Loss 4
Tainted 3
The Few 5
Traitors 5
Warp-Delayed 4

Additional Standard Kit Items

Regimental creation gives you 30 points to allocate as extra gear, with an extra 2 for unused point left.
Item or Upgrade Cost Limitations
Improve a single item of standard kit wargear from Common Craftsmanship to Good Craftsmanship 5
Improve a single item of standard kit wargear from Common Craftsmanship to Best Craftsmanship 10
Replace laspistol (Main Weapon) with lascarbine (Main Weapon) 5
Replace lascarbine (Main Weapon) with M36 lasgun (Main Weapon) 5
Add an additional knife 2
Add a laspistol and 2 charge packs as a sidearm 5 May only be taken once
Add an autopistol and 2 clips as a sidearm 8 May only be taken once
Add a stub automatic and 2 clips as a sidearm 8 May only be taken once
Add a stub revolver and 12 bullets as a sidearm 3 May only be taken once
Add an additional frag grenade to standard kit 5 May only be taken twice
Add an additional smoke grenade to standard kit 5 May only be taken twice
Add an additional krak grenade to standard kit 15 May only be taken twice
Replace a M36 lasgun (Main Weapon) or lascarbine (Main Weapon) with a combat shotgun (Main Weapon) and 4 clips 10 Line Infantry, Light Infantry, Siege Infantry or Drop Infantry
Add a chrono to standard kit 2
Add a clip/drop harness to standard kit 5
Add an additional uniform for field use to standard kit 2
Add an additional uniform for dress or parade use to standard kit 5
Add filtration plugs to standard kit 5
Add the Munitorum Manual to standard kit 3
Add a photo-visor or set of photo-contacts to standard kit 8
Add preysense goggles to standard kit 15
Add purity seals to standard kit 8 Penitent regiments
Add respirator or gas mask to standard kit 8
Add survival suit to standard kit 8
Add 1 dose of de-tox and an injector to standard kit 15
Add a single advanced medikit to the squad as standard kit 15 May only be taken once
Add 2 weeks’ worth of additional ration packs to standard kit 3
Add 1 dose of slaught to standard kit 10 Combat Drugs doctrine
Add 1 dose of frenzon to standard kit 20 Combat Drugs doctrine
Add 1 dose of stimm and an injector to standard kit 8
Add a single auspex or scanner to the squad as standard kit 10 May only be taken once
Add a grapnel to standard kit 5
Add magnoculars to standard kit 8
Add a micro-bead to standard kit 8
Add a pict recorder to standard kit 8
Add screamers (one box of 6) to the squad as standard kit 10
Add a single stummer to standard kit 8
Add a targeter to standard kit 10 Sharpshooters doctrine
Add an additional item of Ubiquitous availability to standard kit 1 GM’s Discretion
Add an additional item of Abundant availability to standard kit 2 GM’s Discretion
Add an additional item of Plentiful availability to standard kit 3 GM’s Discretion
Add an additional item of Common availability to standard kit 5 GM’s Discretion
Add an additional item of Average availability to standard kit 8 GM’s Discretion
Add an additional item of Scarce availability to standard kit 10 GM’s Discretion
Add an additional item of Rare availability to standard kit 15 GM’s Discretion
Add an additional item of Very Rare availability to standard kit 20 GM’s Discretion
Add one Favoured Basic Weapon 10 May only be taken once.
Add one Favoured Heavy Weapon 15 May only be taken once.
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