Righteous Fury

RIGHTEOUS FURY
When rolling Damage after a successful attack, if any die rolled
results in a natural 10 (rolling the 10 result on a 10 sided die),
a particularly bloody and spectacular hit may be inflicted (this
also includes a result of 10 when rolling 1d5 for Damage).

After resolving the effects of the hit, one of two things may happen.
If the attack dealt Damage after being reduced by Armour and
Toughness Bonus (see Step Five, below), then the shot becomes
more severe. The attacker then rolls 1d5 and consults the Critical
Hit Table appropriate to the Damage type and location of the
original attack. The target suffers all effects listed. However, the
target does not count as having suffered a Critical Hit. In other
words, if he takes Damage during later Turns it will affect his
Wounds, not directly stack onto worsening critical effects. Talents
that modify Critical Damage (such as Crack Shot and True Grit)
do not modify the critical effects generated by Righteous Fury, and
these critical effects do not stack if a target suffers Righteous Fury
multiple times. Each roll is applied as a separate effect.

Alternatively, if the attack does not do any Damage once
reduced by Armour and Toughness Bonus, then the attack Deals
1 point of Damage, not reduced by Armour or Toughness. This is
the extent of the Righteous Fury effect for this attack; the victim
does not suffer a roll on a Critical Hit Table. This represents some
weapons simply not being potent enough to deal major Damage,
but still able to do harm through a “lucky hit.”

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