Salamander Reconnaissance Vehicle

Mostly seen in pairs ranging ahead of Imperial lines, the Salamander Reconnaissance Vehicle is a lightly armed and armoured variant of the Chimera chassis. Used in a similar role to the Sentinel, Salamanders use their high speed to move beyond the main advance and identify important targets. Outside of reconnaissance, Salamanders act as sentries and guards for supply depots where their thin armour and limited armaments make them less of a liability. Crews are trained to withdraw to friendly lines rather than engage in pitched battles as the Salamander is neither designed for nor capable of protracted engagements. Capable of covering more terrain types at a greater rate than their walker cousins, Salamanders give Imperial Guard commanders a real edge when scouting uneven ground.

Type: Tracked Vehicle Tactical Speed: 20 m
Cruising Speed: 100 kph Manoeuvrability: +10
Structural Integrity: 35 Size: Massive
Armour: Front 30, Side 18, Rear 16
Vehicle Traits: Amphibious, Enhanced Motive Systems, Open-Topped, Tracked Vehicle
Crew: 1 Commander (main gun), 1 Driver, 1 Comms-Operator, 1 Gunner (Hull Weapon)
Carrying Capacity: None

Weapons
Fixed autocannon (Front Facing; 300m; S/3/–; 3d10+8 I; Pen 6; Clip 200; Reload 2 Full; Ogryn-Proof, Reliable)

Hull mounted weapon (choose one of the following):
Heavy bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
Heavy flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)

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