Two Weapon Fighting

Many warriors fight with a weapon in either hand, and there are advantages and disadvantages to this style of fighting. While it offers some improved opportunities to make attacks it also reduces the chances of successfully striking a target. Unless the two-weapon fighter has the Ambidextrous talent, it is important to consider which hand is his primary hand and which is his secondary hand; players should have these details noted on their character sheets. Two-weapon fighting can be quite complex, so the following applies when fighting with two weapons:
• The character may use any melee weapons or ranged weapons that can be reasonably used in one hand. These are generally pistol-class ranged weapons (though some Basic-class weapons may have modifications that allow them to be used with one hand), and melee weapons that note they are one-handed weapons in their descriptions.
• The character may use either hand to make an attack. Attacks made using the character’s secondary hand suffer a –20 penalty to Weapon Skill or Ballistic Skill Tests.
• If the character has the Two-Weapon Wielder Talent, he may attack with both weapons, but each attack suffers a –20 penalty to the Weapon Skill or Ballistic Skill Test, plus an additional –20 penalty for attacks made with his secondary hand (this means that the primary hand will suffer a –20 penalty, and the secondary hand will suffer a –40 penalty).
• If the character has the Ambidextrous Talent, the penalty to the attack made by his secondary hand disappears completely, and the penalty for fighting with two weapons drops to –10 (note that other Talents or situational modifiers may further affect these modifiers).
• If the character is wielding at least one melee weapon, he may use the Parry Skill to perform an Evasion Reaction once each Round as normal with this weapon, though he still may not Evade more than once in a Round. This Weapon Skill Test is not an attack, and therefore it does not suffer the standard penalty for attacks made using a secondary hand.
• If a character with the Two-Weapon Wielder (Melee) Talent is armed with two melee weapons, he may perform a melee Attack Action (either a Standard Attack, Swift Attack, or Lightning Attack) with one of these weapons. He may then perform a melee Attack Action (either a Standard Attack, Swift Attack, or Lightning Attack) with the other weapon, with any applicable modifiers to the Test. These attacks may be against any target in melee.
• If a character with the Two-Weapon Wielder (Ballistic) Talent is armed with two pistols (or two other ranged weapons that can reasonably be wielded in one hand), he may perform a ranged Attack Action (either a Standard Attack, Semi-Auto Burst, or Full-Auto Burst) with one of these weapons. If he does so, he may perform another ranged Attack Action (either a Standard Attack, Semi-Auto Burst, or Full Auto Burst) with his second weapon.
• When firing a ranged weapon with each hand, the character may fire each weapon on a different mode, for example, one on full automatic and one on semiautomatic. When firing a full automatic weapon in each hand, the character may only lay down one area of suppressive fire.
• If a character with the Two-Weapon Wielder (Melee) and Two Weapon Wielder (Ballistic) Talent is armed with a melee weapon in one hand and a pistol in the other, he may perform a melee Attack Action (either a Standard Attack, Swift Attack, or Lightning Attack) or ranged Attack Action (such as Standard Attack, Semi- Auto Burst, or Full-Auto Burst) with one weapon. He
may then make a second melee Attack Action or ranged Attack Action with his secondary weapon. Any pistol hits must be against targets in melee. Resolve each attack separately by Testing Weapon Skill for the melee weapon and Ballistic Skill for the pistol.
• The character may fire two weapons at different targets, though the targets must be within 10 metres of each other.

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